A-z Games
Resource
Type:
Game
in:
English
Age:
8-15
Group Size:
5-50
Estimated Time:
30
minutes
A-Z Games
You can’t always have 1001 ideas off the top of your head. Use this section when you need an idea or two to add to your pe’ula. This list is by no means exhaustive and for every game you know, you can probably think up one too, so be original! Each game is right for different pe’ulot. I’ve included a brief description of each to jog your memory and highlighted some games that you might not know. Make sure the one you choose fits your meeting and have fun!
Adman - In a circle – everyone wants to be Adman!
Apple Bobbing - you’ll need buckets, water and apples – don’t make a mess!
After Eights Game – act out emotions whilst eating those choccies
Advert Game – Act out the ads & guess them or advertise something to do with pe’ula
Auction
BACK TO BACK TAG
Play in a large area
One player is chosen to be "it." He remains "it" until he tags another player who then becomes "it." In this variation of tag, the players can be "safe" only when they stand back to back with another player. No two players may stand back to back for more than five seconds. A time limit is set, and whoever is "it" when the time limit expires, loses.
Variation: Instead of only one "it," all of the players who are tagged remain "it" and can tag other players. The last player to remain untagged at the end of the game wins.
Variation: Add a time limit. If the mouse is caught within the time limit, the cat wins and continues to play with a different mouse. If the mouse is not caught, the cat is replaced and the mouse continues to play.
British Bulldogs – Pick a name or call everyone and stop them getting to the other side
Bang Bang you’re dead – Shoot left & right and make sure you duck!
Bingo – The Granny’s favourite!
Blind Date – Everyone loves Cilla’s Show
Balloon Debate
Captain’s coming – North, south, east, west, plus additional actions
CAT AND MOUSE
TYPE: Active
Play in a circle
Two players are chosen. One to be the "Mouse" and the other to be the "Cat". All of the other players join hands in a circle. The cat stands outside the circle and the mouse inside. The cat must "catch" (tag) the mouse. The rest of the players help or hinder the cat by raising or lowering their arms. The cat and mouse can run in and out of the circle, under the other players’ arms. When the mouse is caught (tagged), two other players are chosen.
Court Case
Catchphrase – Say what you see!
Call My Bluff – Guess which is the correct word explanation
Chinese Whispers – Whisper round the circle and see what you end up with!
Consequences – Folding over a sheet and seeing what word / picture comes next
Crystal Maze – Adventures in another world
Cluedo – Who killed Prof. Mustard in the Billiard Room?
CUP GAME
TYPE: Quiet
Play in a circle. A blindfold, a scarf and ten cups are needed.
Two players are chosen from the group. Player A is seated in the middle of the circle, blindfolded, and given a scarf to hold. Ten cups are then placed all around him. Player B must then try to collect all the cups without being hit by player A with the scarf. Player A has only three tries to hit player B. If player A uses up his/her three tries without hitting player B, s/he loses. But if s/he hits player B with the scarf, player 8 loses.
Variation: In a large circle, instead or using a scarf, have player A point to where s/he thinks player B is.
Chocolate Game – You’ll need dressing up clothes, a knife and fork and lots of choc!
Countdown – Conundrum, Numbers & Letters
Cinema trip
Captives – Two teams, fists out and 123, then catch – whoever loses is captive.
Chair Games
Dressing Up
DEVIL'S ADVOCATE
TYPE: Shtick
Play in a circle
One player is chosen. He must then try to make someone laugh by making funny motions. As soon as someone laughs he must help the first player make others laugh. The next person who laughs then helps those two, etc. The last person not laughing wins.
DUCK--DUCK--GOOSE
TYPE: Active
Play in a circle
All of the players but one are seated The standing player (player A) walks around the outside of the circle, tagging the players as he passes them and saying "Duck" after tagging each person. At any time he chooses, player A tags someone and says "Goose." The one who is tagged (player B) gets up and runs after player A trying to tag him. If he succeeds before player A gets back to player B's seat (by running around the circle), player A must once again go around the circle. But if player A gets to player B's seat without being tagged, player B must go around the circle saying: "Duck . . . Duck… Goose!"
Dead Lions – Lie on the floor and see who’s the last to move
Dog & Bone – 2 teams, ball in the middle. Number them 1-10 and see who gets it first!
Drama
Dares – How far will you go?
Dodgeball
Debates
Discussion
Elves, Witches & Giants – On the floor, crouching and standing up!
Family Fortunes – Our survey said…
Flash Cards – Always good to write up things for a discussion
Film Game – Hide the movie title in your answers and get someone to guess
FREEZE TAG
TYPE: Active
Play in a large area.
The group is divided into two teams. Team A is "it". Team A must chase team B and try to tag them. If a member of team B is tagged, s/he becomes "frozen" in his/her place until a member of his/her team (B) "unfreezes" him/her. A time limit is set and play continues until the time is up, or until all of team B is "frozen.” If all of team A is "frozen" by the end of the time limit, team A wins. If not, team B wins.
Hint: Use a time limit of 5-10 minutes.
Family Trees
Fruit Basket – In a circle, call the types or the whole basket to change chairs.
Fifty-Fifty – Advanced Hide & Seek / It
Follow My Leader – Copy the actions and guess who’s the leader
Give Us A Clue - Charades
Get Off My Land - Stand on the chairs and get chsed till someone gets off!
Giant Board Game
Gladiators – Contestants… Are you ready..?
Hangman
Human Pyramid
Hide ‘n’ Seek
Hot Potatoes – don’t hold the ball for too long!
Huggy Bears – Get into groups of certain numbers while the music plays!
Humming Game – 2 teams – who’ll last the longest (don’t take a breath)
Ibble Dibbles – how many will you get on your hand?
I-Spy - ...with my little eye…
ISRAELI POSTMAN
TYPE: Active
Play in a circle
All of the players take the name of an Israeli city. One person is chosen to be in the middle and s/he removes his/her chair from the circle. The person in the middle is the "postman". The postman then announces the arrival of a letter from city (X) to city (y). The two players using those cities names must exchange seats without letting the postman sit down on one of their chairs. The player left without a seat becomes the new "postman" and the play continues.
Variation: To add a little extra excitement allow the postman to also announce a "special delivery". If s/he calls for a "special delivery", all the players must exchange seats at once.
Variation: Instead of using just cities in
It!
I Pass you a.... – Cup, Spoon, Ball, Spaceship…
Jim’ll Fix It
Jigsaw Puzzles
Jerry Springer Show – or Ricki, or Montel, or Oprah, or Trisha, or Esther….
Just A Minute – Talk no a subject with no hesitation, deviation or repetition
Knock, knock, Who's There?
Ladders – 2 teams, lie on the floor paired, feet together & race according to their no.s
Lucky Ladders (no relation)
Levitation – careful as you do this!
MUSICAL CHAIRS--WITHOUT MUSIC #1
TYPE: Active
One chair less than the number of players are set up in a line, every other one facing the same direction (see diagram). A "leader" is chosen. The players must walk around the chairs following the leader, doing everything he does (i.e. clapping, jumping, etc.). Whenever the leader sits down everyone must do the same. The player left without a chair is out of the game and takes a chair with him. Play continues until only one player remains.
Mock Trials
Mummies and Babies - standing and sitting – wink to fill the empty chair.
My Grandmother went to
Mr & Mrs – How much do you know about your partner.
Mind Your Manners!
Monopoly
Machanaim – 2 teams, a catcher on a chair each side and let’s play!
Mallet’s Mallet – 2 people, word association
Newspaper Game
Noughts and Crosses
Obstacle Course
One Knee, Two Knee – don’t drop the ball!
Party Quirks – what’s each guests quirk?
Photos
Pictionary
Postman’s Knock
Quizzes
Questionnaire
Races
Shufflebottoms – move those bottoms around the circle of close chairs!
Shaving Balloons
SHINUI - SHINUI
TYPE: Active
Play in a circle
The players are seated in a circle. One player is chosen to lead the game, and s/he removes his/her chair from the circle. The object is for the player to steal" a seat from another player, and sit in it. To do this, the leader uses three commands:
Shinui Yemin- Everyone must shift one seat to the right.
Shinui Smol- Everyone must shift one seat to the left.
Shinui Shinui- Everyone must run to any other chair and sit in it (except the two chairs on either side of him/her).
The leader can use any command to gain a seat. When s/he gets a seat, the player left without a seat becomes the new leader and play continues.
Shoe Game
Snap!
Stand Up/Sit Down/Lie Down – acting but make sure you’re doing the right motion!
Song Game
Scruples – What would you do in a certain situation?
Stuck In The Mud
Strike It Lucky
Soap Families
Snakes & Ladders
Sports
Simon Says
Scavenger Hunt
TEAM CHARADES
TYPE: Active
Different situations must be written down on slips of paper beforehand (i.e. digging a hole, reading a newspaper, swimming, etc).
The group is divided into two teams. Team A goes first. The leader sets a time limit of 2 or 3 minutes per team. As soon as team A's time begins, the first person from team A goes to the leader and receives a situation. This player must act out the situation for his team until they guess what it is (if they can't guess the situation they can "pass" and skip it). After they guess the situation, the second person goes to the leader and receives a different situation, etc. For every situation guessed within the time limit the team receives one point. Then the next team has a turn. Each team gets X turns. The team with the most points wins.
Variation: All of the teams act out the same situations at the same time. The team to guess what that situation is first gets the points.
The Price Is Right – What’s the item worth?
Treasure Hunt
Truth or Dare
Tape Recording
Trust Games
Twenty Questions
Touch/Taste/Smell
This Is Your Life
Twister
Video Evening
Wheel Of Fortune
Wink Murder
WHAT'S MY LINE?
TYPE: Quiet
Four teams are chosen. Each team selects one player to be on the panel. The panel is then blindfolded. Another player, the leader or a "special guest" is chosen as the "mystery guest". The four members can ask only "yes" or "no" questions to discover the identity of the "mystery guest". Each time the mystery guest" answers "no", the next person on the panel has a chance to ask the questions. The panel can ask questions until the identity of-the guest speaker is discovered or they accumulate ten "no" answers. Whichever member of the panel guesses the identity scores one point for his team.
Variation: To add more of an educational aspect to the game, have the “mystery guest” assume the role of a famous person in history, the community, etc. In this variation it is not necessary to blindfold the panellists.
What’s My Hobby? – Just like What’s my Line?
What’s the time Mr Wolf? – Move forward whilst the wolf has his / her back turned!
Wide Game
If you can think of a game beginning with X, please contact us at the Bayit!
You’ve Been Framed
YES, NO, BLACK, WHITE
TYPE: Quiet
Play in a circle
A player is chosen by the leader. That player must ask the other players questions. The object is for them to avoid answering the questions with “yes,” “no,” “black,” or “white.” The player who uses any of these words is "out." The last X number of players "in," win.
Variation: Whoever uses one of those words changes places with the person asking the questions.
Zoo Game
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i'm not quite sure who uploaded this but i made this booklet aver ten years ago for Bnei Akiva UK. I would very much like for my name to be on it as written by me, as a lot of time was taken making that.
By: 6/26/2014 6:21:00 AM por Daniel Mendelsohn