Chafetz Chaim - äçôõ çééí
Resource
Type:
Peula
in:
English
Age:
8-12
Group Size:
10-45
Estimated Time:
45
minutes
Goals: Teach about the Mussar Movement, Lashon Hara, the Chafetz Chaim, and some of his books.
Materials: A number of various-sized objects for passing game; Taboo Cards
Noseh: Acharonim
Topic: Chafetz Chaim
Written By: Josh Skarf
Goals: Teach about the Mussar Movement, Lashon Hara, the Chafetz Chaim, and some of his books.
Materials: A number of various-sized objects for passing game; Taboo Cards
Background: The Mussar Movement was founded by Rabbi Yisrael Salanter in the 1850s. Mussar is traditional Jewish ethics. He taught that one must spend time each day analyzing his actions. This, he felt, would deepen the religious commitment and value system of Jews individually and the Jewish community generally. One of the main books of this movement was Mesilat Yesharim by Ramchal, who we discussed three weeks ago. To advance mussar, he proposed that more mussar books be printed and distributed, that mussar lectures should be given regularly, and that special mussar houses be set up in communities.
The Mussar Movement continued to grow until the end of the 1800s, when it was becoming widely accepted. One man who strengthened it was Rabbi Yisrael Meir HaCohen Kagan, better known as the Chafetz Chaim, after his most famous book of that title. This book was on the subject of Lashon Hara and other laws of Shmirat HaLashon. He raised issues with newspapers, speech, and other forms of communication. In addition to this book, he published a number of pamphlets concerning the halachot of serving in the Czar’s army, raised issues involving women in the modernizing world, about hygiene, welfare, and public charity. Finally, he also composed the Mishna Berura, a six-volume set covering the Shulchan Aruch – Orach Chaim, which teaches all everyday laws. Both Chafetz Chaim and the Mishna Berura are widely studied today.
Game 1: Guess the Leader[1]
One player is chosen to leave the room. Another player is chosen to be the leader, and s/he is to make various motions (in a steady beat). Examples: patting the head, clapping ,snapping fingers, stanping the floor, etc. Everyone must follow the leader’s different motions. The player returns and has three tries to guess who the leader is. Remind the chanichim not to look directly at the leader, or else it will be easy to figure who the leader is.
Discussion: In this game we all watched the leader’s motions and copied them. In Judaism in the 1850s, a new movement started to get people to start watching their own actions more carefully. This movement was called the mussar movement. Books, such as Mesilat Yesharim by Ramchal, which we talked about three weeks ago, were studied and used to get people to think more about their behavior and actions. Big Tzaddikim would also give lectures to others telling them the best way to improve their behavior. The head of this movement was Rabbi Yisrael Salanter. Since we discussed this a few weeks ago, this should be a bit of a review.
Game 2: Pizza Shop
Pick four contestants. Send three out and have one stay in. Pick some sort of scene for that person to act out. Have him do so once for the audience alone. Then bring in contestant #2. #1 must act it out for #2. Then bring in the third and have the second act it out for the him, etc. The fourth person, after acting it out once more for the crowd, must guess what the scene is.
Some ideas: riding a bus, changing a diaper, making breakfast, going to shul…
Discussion: In this game, as things progress the story becomes more corrupted. Stories tend to work this way. That is one reason why Lashon Hara is so bad – by gossiping so much you spread stories that may or may not be true. Even if it is true, the story could be corrupted. As the Mussar Movement grew more popular, one rabbi emerged as a leading figure: Yisrael Meir HaCohen Kagan, better known as the Chafetz Chaim, after his book of that title. Chafetz Chaim was written on the subject of Lashon Hara, a subject which had previously not received proper attention. The Chafetz Chaim felt that people were overly lax in this important halacha, and therefore decided to write his mussar book on it, in hopes of improving the situation.
Game 3: Taboo
The game of Taboo is commonly known. Pick one contestant to give clues. He will be given a pile of cards. On each card is one word, which he tries to get everyone else to say. However, there are also a number of other words on the card which cannot be said: the taboo words. However, if during the course of guessing someone mentions one of these words, it can then be used. Give each clue giver a few minutes to give clues. Whenever someone gets one right, that person gets the card. Whoever has the most cards after a few minutes gets to be the next clue-giver. Make sure to cut out cards before Shabbat. If you have a copy of the game, you can bring in your own cards to use.
Discussion: To further emphasize the importance of learning the laws of Lashon Hara, a short story: Once someone told the Chafetz Chaim that they did not want to learn his book because they thought that afterwards they would not ever be able to say anything or tell any stories at all. The Chafetz Chaim responded that if one did NOT learn his book, then he should fear ever talking, since he wouldn’t know what is permitted to say and what is not. Once you learn the laws, then you can confidently know what is permissible to say. This is similar to our game, in which there are things that we know are permissible to say, as well as some which are certainly not.
Game 4: Pass it On[2]
The entire group forms a circle. Everyone is given an object of any shape or size, be they bowling balls, garbage cans, shoes, or marbles. At a signal, everyone passes her or his object to the person on her or his right, keeping the objects moving at all times. When a person drops any object, he or she is out, but the object remains in. As the game progresses and more people get out, it becomes harder and harder to stay avoid dropping an object. The winner is the last person left in the game.
Discussion: In this game we try to keep things moving regularly, despite the fact that more and more things accumulate and need to be passed – it becomes increasingly hard to manage all the things in play. Similarly, Halacha becomes more complex every year, as new problems come up and new commentaries are written. In the 1500s the Shulchan Aruch was written to try and be a comprehensive authority on all of Halacha. However, in the years following its publishing, many commentaries on the Shulchan Aruch itself were written, and it became much harder to understand and learn all these commentaries in order to judge what halacha all1ne thing that the Chafetz Chaim did was write a set of 6 books called the Mishna Berura, which gathered together all the commentaries on one of the four sections of the Shulchan Aruch, Orach Chaim, which deals with all everyday halacha. This set of books is one of the most basic sefarim found in very many Jewish households today, because of the ease in which it can be used and its very comprehensive nature.
Mifkad:
At Mifkad, it might be a good idea to do a quick review of the last month in snif, as the subjects were a little bit more factual and specific than normal. One idea is to make some cards, some with the names of the rabbis we’ve learnt about, and others with things related to them, and have the chanichim match them up during mifkad. Some ideas: Chafetz Chaim + Lashon Hara; Rabbi Yisrael Salanter + Mussar Movement; Vilna Gaon + Mitnagdut; Baal Shem Tov + Chasidut; Rav Shimshon Raphael Hirsch + Torah Im Derech Eretz; Rabbi Moshe Chaim Luzzato + Mesilat Yesharim; Rabbi Yakov
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